AI Humanizer Detail

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Tone:
natural
Humanization Level
75
Input Words
45
Output Words
54
Created

Input Text

45 words
In this work, we select three public video datasets commonly used for violence recognition and crowd behavior understanding: Real-Life Violence Situations (RLVS), RWF–2000, and HockeyFight. These datasets include aggressive behaviors such as interactions with crowds, crowd provocation, and non-violent actions in difficult, uncontrolled real-world settings.

Humanized Text

54 words
For this study, we chose three publicly available video datasets that researchers frequently use to analyze violent behavior and understand crowd dynamics: Real-Life Violence Situations (RLVS), RWF-2000, and HockeyFight. These collections contain footage of aggressive conduct, including crowd interactions and provocative incidents, along with non-violent activities, all captured in challenging and uncontrolled real-world environments.